A downloadable experience for Windows and Linux

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a short interactive experience about the finale

controls: A/D or Left/Right Arrow Keys

intro animation by Modus Interactive

created for the Haunted PS1 Wretched Weekend 1 jam

StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
Authormpericic
GenreInteractive Fiction
Made withLMMS, Unity, Audacity, Aseprite
Tags2D, Atmospheric, Pixel Art, Retro, Short, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download NowName your own price

Click download now to get access to the following files:

ROLL CREDITS v1.01.zip 27 MB
ROLL CREDITS BUT FASTER.zip 27 MB

Development log

Comments

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(+1)

how to play this on mac? I downloaded the files but it all seems to be for windows

Hello, I am terribly sorry for accidentally listing it as Mac playable. I will remove the tagging immediately.

A simple game that feels very different from what I'd expected it to be.

Deleted 1 year ago

Thank you for the kind words :)

(+1)

the background audio sounds like morse code but it translates to "AOHOP.FORUS"... any ideas

Hey, you're the first person to catch that, congrats! It's actually supposed to spell out NO HOPE FOR US.

(1 edit)

Makes sense, TY

Cool game! It had very striking, effective visuals that worked well in combination with the background audio. I would have liked a bit faster walking speed, but maybe I'm just impatient.

Thank you for the kind words! To be honest, the slow walking speed is both an attempt to set a sombre tone, as well as a way to pad out the playtime slightly.

Hey, what about the code?

Thank you for playing!

There was a code in the background, but I don't in what that could be used, any hints?

Thank you for playing ;)

(3 edits)

Well, it's not a youtube link; it's one character too long. Not an itch.io username or game. Neither redditor or sub.

Weird that slamming your face against the house tilts the world a little, but neither typing it in on either of the intro screens nor while near the house did anything, and I'm not patient enough to walk to the end again.

The house only serves as a boundary so players don't stray in the wrong direction, and the world being tilted is an artifact of Unity's collision system.